If you are bored of big companies with huge AAA budgets, you are in the right place.
Here we (it's just me, but 'we' makes me sound important) aim to create games which might not be the usual. I focus on semi-polished prototypes to explore game ideas and allow for a transparent development process with you, the community.
I will create FREE prototypes and make them available here on itch, which you can download and play with no obligation to pay me. However, if you feel like you really enjoyed a prototype, or simply think it has potential and would like to see it realised as a full commercial title, you can make that happen too. Simply purchase the prototype for as little as $1, and once the prototype hits $500 I will start developing it into a full title which, once completed, you will receive FREE as a thank you for your early support.
All the work in my projects is completed entirely by me; no engines were used other than the one I have wasted spent most of my adult life learning how to make. Additionally, all art and music is created by me, using free software. I don't have a compelling reason why I have chosen to do things this way. It certainly has been a terrible decision financially. But in spite of this, I relentlessly wanted to understand everything that goes into the creation of games.
Hello, I'm James, nice to meet you. I am a thirty-something developer who lives a nomadic and minimalistic existence in order to focus on my dreams of creating games from scratch.
After leaving school at the first chance due to their lack of computers, I got a job making excel spreadsheet games. Well that's what I did with the time. It wasn't in the job description per se!
I then went to uni to study software, thinking I was better at programming than I actually was. There I continued my learning journey, and I started making a few little games in OpenGL.
I then graduated four years later and landed a job as a graphics programmer at a AAA studio. I quit before the first year was up after playing the game 'Journey'. It blew my mind. I then embarked on what would end up being a very long and complicated journey of my own; creating a game engine.
It was then I decided to start a software company, thinking that I'd take contracts and use the revenue to fund my project. Sadly, it didn't turn out the way I'd hoped and with all the time taken on client work, I had no time to devote to creating my engine. In the end, I stopped the company, which meant sacrificing finances for my creation.
After 3 years of creating a game engine, I had to sell all my possessions as I had finally run out of money. What could I do? Juggle on the streets for money?!
Started juggling on the streets for money.... Honestly, check our vlog http://www.youtube.com/livelifeinabox
Eventually I scraped together enough money to buy a rubbish laptop (Lenovo x220) determined that this time things would be different.
This time...
I will release things.........